Software Forge iNETRiS 2.0 ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Initial Release, 20 Oct 95 Program, documentation, graphics and sound files included are all (C) Copyright 1995 Samuel Marshall. All rights reserved. Thanks for trying iNETRiS 2.0! Hope you enjoy it! Please read through this file before you load the program, for important information. 1Ž Disclaimer Use this software at your own risk. The author will not be responsible for any damage caused directly or indirectly to any hardware, data or anything else, by this software. 2Ž Possible bugs On some systems, you may experience protection faults (visible as those boxes that pop up with "Close" and "Ignore" buttons on) when you try to connect to a remote system. This happens even if the remote system does not exist - even if you specified an incorrect address - but also if you get the address right. If this is the case, it will probably not be possible to get the program to work in multi-player mode (it should still work fine in one-player). Please report your system details to me so that I can look for common factors with the system I know about that doesn't work. For information on contacting me, see the help file. The system details you should send include which OS and version you are using, which network (Winsock) drivers you have, which processor and graphics card you use, and anything else you think might be relevant. Thanks! 3Ž iNETRiS network strategy iNETRiS uses a network strategy called TCP_NODELAY to speed up program operation. This may cause network load, although iNETRiS does not send very much data around. Please let me know if you have a problem with this or if you know more about it than me and want to explain :) 4Ž Provided sound files The "thud" sound is provided in stereo. If you're playing with two people on one machine, set the left-hand window to thud_l.wav and the right-hand to thud_r.wav. (this will be stored for next time) 5Ž Traffic light One additional feature has been added since the help file was written; the "traffic light". This is a rectangle on the side of the display, which indicates how long the server is taking to respond. The longer the delay, the further up the bar moves. (As it goes up, it changes colour from green to yellow to red, as you'd expect). When the bar reaches the top (30 seconds by default, if you need to change it, please email me and I'll look up how) your program will be disconnected from the server, as it'll be assumed that the server has crashed or quit. This bar does not appear on the server's display at all. 6Ž Extra credit... Felix Hughes also helped with testing, but this was after the helpfile and program credits display were finalised, which is why he does not appear in those lists. 7Ž The help file The help file is written to be useful and comprehensive. Please view the relevant sections when you're not entirely sure how something works. (Click the yellow ? button from the main screen) That's it. Thanks for reading. Hope you like the game! (and at least consider registering!) Samuel Marshall, iNETRiS programmer. ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ